MMO Prototype - (important) Stress Test Phase TWO

It's been about two months, now, since I've started slowly working on a MMO prototype. The basic authoritative server functionality are there as well as prop/decoration management.


Phase ONE (login in the game from a client that wasn't in the same local network as the server) was a success.


Soon, it'll be time for Phase TWO.

Hopefully, by the start of next week, I'll be setting up a VPS and open the server to the "public". The server will be up and running for as long as I can (assuming it doesn't crash or output bugs) to give you guys the opportunity to log in and test what you see in Phase ONE for yourselves. It's not much, but it's a very important step for this project.


I need YOU to log in and stress the SHIT out of the server! The goal here is to see how well the server handles multiple objects/requests from multiple players. I need (in order of importance):

  • As many players logged in at once as possible! The client will display the total player count so you'll be able to track that yourselves.

  • Players to drop and interact with as many objects as possible (there might be a 300 prop limit per player). (This is the kind of thing players did on my other project two years ago) Trees and houses are the props I want to test the most.

  • Send the Debug.Log history in the event of a bug.

  • Like much of anything in the game, gravity is server-authoritative. Going down slopes or jumping off cliffs might show oddities; I want to know about them if any.

  • Take Screenshot of bugs or any particular moment the framerate drops.


There is ZERO optimization done so I fully expect the frame-rate to drop as you guys start piling up (a near-limitless amount of) objects in the environment... especially if they're light sources. If it does happen, I need screenshots to get an idea on how many objects your client is rendering (and it'll give me an idea of how many objects can reasonably fit on a given chunk of terrain).


Player count is the most valuable variable for this particular test; even if the player is idle. If the server holds up with a relatively high player count, it'll bring me confidence that I can pull this off on a technical level. I don't know how many people are in the Subreddit(s) that are active and interested in helping me out but I need as many players logged in as possible; spread the word!


Maybe we can organize a time frame to have as many players at the same time?


Help me make this test a success... so that we can potentially get a good MMO out of it!


Posts related to the prototype in chronological order:

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