One year later
It's been about a year since my last post primarily because I was undergoing some pretty hardcore medical treatment that practically took over my life for 6 months last year. Not that I didn't have spare time to do anything but that time was spent playing video games; to compensate for a horrible medical experience those 6 months were. The other reason was that, while the prototype in its current form worked, it wasn't efficient enough to my liking and had a glaring flaw that potentially limited the size of the world. So I had to somewhat put the project on hold until I could address these issues: Efficiency I was pretty happy with how the server handled the game logic. Everything from the movement of the players, to the placement of a decoration, to being able to have a private conversation inside a house (with closed doors) was all server-authoritative. This part is super important to me because, as I'm just a single dev, there's no reasonable way for me to han