MMO Prototype - March report
A few individuals have expressed their disdain towards the idea of announcing my progress here, I'm more or less shying away from making more posts on the matter. Unless I'm looking for help and/or testers , this may be my last update here. As per my plans for the first quarter of the year: ( Done ) Complete the path-finding logic (with a procedurally generated grid to accommodate the ever-in-development terrain) to allow NPCs to move. The grid is done, I just need to assign "weights" (so that NPCs are less likely to walk on grass than on the road) and plug the NPCs to said grid. <-- This took slightly more time than planned primarily because, while the grid was functional, it didn't take into account the possibility that different instanced copies of the same location might have variations of that data (where a player might cut trees in his copy of the instance, etc). So that's fixed. ( Functional ) Create spawn points that can spawn procedural