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Showing posts from January, 2020

MMO Prototype - A new year; what's planned for the first quarter.

Time flies. Half a year ago, I started spending my Sundays working on a   MMO Prototype   with the goal of achieving what (in my mind) SotA failed to do. It's less about doing things to spite people and more about showing people how it can be done. Can a single-player narrative exist in an sandbox multi-player environment? Can NPCs have daily schedules and respond to typed text without being a nuisance to the player's time? Can a satisfactory crafting experience co-exist in an economy where good loot can drop from mobs? Can a game be deep and thought-provoking with game-play-centric consequences in an era where instant-gratification is the norm? These are the things I aim to answer. The project has gained some momentum to the point where I'm considering working up to 2 days a week (rather than one). While the project is tangible (as some of you have seen for yourself during  PHASE TWO ) it is far from being a video-game but maybe one day it'll grow into an actual produc