SotA clone prototype WIP
Last week, I decided to roll up my sleeves and work on a prototype to replicate SotA. I talked about it before but now I'm just dedicating a single reddit thread to it. Prototype : because I don't believe this would actually end up being a finished product and that, if it did, I'd have to hire a networking engineer to redo the backend. The prototype's goals is to make something playable, have solid server/client communications and have good game logic. Think of it as one of those fan-made Sonic the Hedgehog engines. Clone/Replica : in this context, the terms are used very loosely. The idea is to match what is described in most of StoA's bullet point features without so much doing the same thing as SotA. NPCs with daily schedules, Ultima 4 style dialogue system, class-less system, a focus on testing one’s virtues, non-instanced player housing, a sandbox single-player game with structured stories and quest lines that can be played online, etc. Right now, I'm onl